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Release Notes are available in the devlog.Your IP address has been temporarily blocked due to a large number of HTTP requests.
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The spritework is heavily influenced by OryxĮven if you don't or can't pay, the Rassler Community is open to you and I'd be glad to have your feedback.
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Rassler owes a debt to classic PC business management games (such as those by folks like Wizard Games of Scotland, Impressions, and Bullfrog) and the early NES game design aesthetic. If you pay $3.00+ you'll get a cool exclusive magnet featuring one of the wrestlers from the game. If you can support development, pay for the game here on itch. In between throwing your head at the ground for a living, you live like someone who travels often and works at night might- a lot of booze, some drugs if you want, personality clashes, random happenstance, gym workouts, and a lot of being told what to do. You've got a couple bucks in the bank, and you wrestle every single day for your job. You are a brand-new pro wrestler in a territorial system similar to pro wrestling in the United States of the mid 20th century, meaning a disconnected system of organizations centered on a geographic region each controlled by a single promoter. Special Event system keeps every new game fresh.Earn money to survive, work hard to get noticed.A soundtrack of all new music created for the game.Procedurally generated wrestlers, towns, and finishing moves.You can always retire before that happens but it's hard to say no to one more big payday. No one can go on forever, though, and so eventually your body and/or mind will just give out on you. Don't forget: It ain't how much you make, it's how much you keep. Gameplay focuses on trying to make ends meet and progress up the rankings in the weird, wild, world of professional wrestling while keeping yourself healthy, sane, and most importantly making enough money to live on. Rassler is a pro wrestling career sim where every game is different.